Rules
Cricket Darts Rules
Cricket uses only 20, 19, 18, 17, 16, 15 and the bull. Three marks close a number — a single counts one, a double two and a treble three. Once you have closed a number you score its value on every extra hit, but only while an opponent still has it open.
Marks and closing
Every dart that lands in a Cricket number is worth marks rather than points, at least until the number is closed.
| Dart | Marks |
|---|---|
| Single | 1 |
| Double | 2 |
| Treble | 3 — closes the number outright |
| Outer bull (25) | 1 |
| Inner bull (50) | 2 |
Three marks closes. Marks carry across visits, so a single 20 this turn and a double 20 next turn closes the number just as a treble 20 does. On a chalk board the shorthand is a slash for one mark, a cross for two, and a circle round the cross for three.
Scoring points
Once a number is closed for you, further hits add its face value to your score, multiplied by the bed you hit. A treble 20 on a closed 20 is 60 points. The bull scores 25 for the outer and 50 for the inner.
A dart can also split its work. If you have two marks on 20 and throw a treble 20, one mark closes the number and the remaining two marks become 40 points — assuming an opponent still has 20 open.
Winning
Two conditions, and both have to be true at the same time.
- •All seven numbers closed.
- •Your score is equal to or higher than every opponent's.
The second condition is what gives Cricket its shape. A player who rushes to close everything while their opponent quietly piles up points on 20 has not won — they have run out of places to score, because every number they closed is now dead to them too. Closing a number is as much about denying it as claiming it.
Tactics that follow from the rules
- •Ahead on points? Close everything. Killing numbers removes your opponent’s ability to catch up.
- •Behind on points? Leave a number open. You need somewhere to score. Closing your last number while behind ends your only route back.
- •20 first, almost always. It is the highest value and the bed you already aim at in 501, so it is worth the most both offensively and as a denial.
- •The bull is worth closing early. It is the hardest target, and being the one player who has it closed is a lasting advantage.
Cut-throat
In cut-throat, points you score are handed to every opponent who has not closed that number, and the lowest score wins. Everything else is identical.
The tactical inversion is complete: scoring heavily on an open number is now an attack rather than a gain, and you choose who to hurt by choosing which number to hit. With three or four players it is a genuinely different and better game. With two players it is close to a mirror of standard Cricket.
The winning condition flips too: close all seven and be level or below every opponent.
Variants worth knowing
| Variant | Change |
|---|---|
| No points | Pure race to close all seven. Fast, good for beginners. |
| Cut-throat | Points go to opponents, lowest score wins. |
| Random Cricket | The seven target numbers are drawn at random before the game. |
| Mickey Mouse | British name. Some versions add doubles and trebles as rows. |
| Wild Card | One number is nominated as a wildcard worth double marks. |
Keep score with the free Cricket scoreboard, which handles marks, dead numbers and cut-throat, or read the rules of 501 for the other game every board gets used for.
